(SDA_MainDialogue record), - Tweaked conditions for Serana's Arcaneum dialogue so that it can be triggered earlier (First Lessons doesn't need to be completed), - Text dialogue tweaks (from player) for consistency, - Delayed Teleport Spell dialogue to only occur after the Tracking Marker talk has been had to free up dialogue menu clutter, - Tweaked player background conversation to not be repeatable (Serana doesn't need to learn about the player's background more than once), - Serana will only seem knowledgeable (comment on the current state of the world and Elder Scrolls lore) if she has been to the Arcaneum at least once. - (SSE Only) Repackaged BSA. Added in dialogue options to affirm Serana's vampirism, and also completely rewrote the end of the quest (if Serana were to be cured). - Fixed a possible issue for some users with the Companions commentary. Seeing that the implementation has changed, this quest record serves no purpose. - Initial patch release. - (Main Quest) Serana is now properly dismissed as her she talks with the player right before they leave for Skuldafn, - The "Tale of the Tongues" song dialogue was conditioned incorrectly. - Once Serana is married (unofficially) the player is added into a custom Serana married faction, which prevents the vanilla marriage proposal dialogue from occurring with other NPCs. Re-added some cut content back to the Trust conversation. If she can't wait, Serana's wait functionality will just be suspended - though this may create some wonkiness, so I suggest you do not complete the Diplomatic Immunity quest with Serana, or use the sleep feature once Chasing Echoes is active. - Banter with the Remiel Follower, including exclusive lines written and voiced just for the banter, from both Remiel's and SDA's voice actresses. Partial Revoice Lines for more vanilla conversations, - Talking about Serana's father (DLC1NPCMentalModelKillingDad). - Implementation of NPC Interaction Framework. Rewrites and revoices of earlier SDA content. - Sofia Banter (Built-into the mod, without requiring the Sofia mod as a Masterfile). - Added a follow-up line to College of Winterhold commentary. Bethesda mistakenly marks a lot of common areas as "Dwellings" which made Serana equip her home outfit in these areas. Just make sure you talk with her while in that same room, with that bed already rented. - Backend tweaks for the future implementation of an awesome new feature, allowing Serana's base dialogue animations to change based on her current mood! Fixes to some scripts for the Companions commentary. Edits out some of the dialogue Serana Dialogue Edit adds, as to not thematically conflict with the additions my mod makes to similar dialogue branches (currently Hellos and Combat Idles). - Added dialogue to disable candlelight and some cloak spells (Frost, Lightning, Whirlwind). So if she gets lost, or you just need her in a jiffy- Serana can pop right to your location (though, she does get a bit nauseus when teleporting (similar to Geralt from The Witcher games) so do be careful! Skyrim-AE - Serana Dialogue Add-on MOD Playthrough - 74 (Serana's Bad news; still gives a black screen upon RE-loading that save (it will work the first time). Also prevents NFF's tavern interactions from firing off during the "Date at the Bannered Mare" quest. The music also may have been a bit melodramatic, and maybe a bit unfitting of the game's natural music environment. This change was done to make sure everything was better paced. - Added in safeguards for "House of Horrors" quest commentary to not occur at the wrong time. The player can now role-play as someone who remained unaffected by Serana's calm spell, but chose to play along. A lot of the underlying code has been overhauled, so I don't recommend you install this particular update on an existing save. - Papyrus Optimizations, further reducing (harmless) log errors and spam. Some of these are scripted, as to add to and grow Serana's character development in relation to to other characters, but some of them are radiant (which means the conversations are rather inconsequential and can randomly occur). Serana Dialogue Add-On at Skyrim Nexus - Mods and Community Serana Dialogue Add-On la mod che tutti i fan pi accaniti di Serana dovrebbero scaricare. No spoilers, but just expect a chill conversation at the beach, reflecting on your relationship with her and everything that's happened thus far. Install hundreds of mods with the click of a button. - Subtitle fixes, courtesy of GuerillaTech, - More radiant location commentary for these specific loc types (Falmer Hives, Forsworn Camps, Giant Camps, Hagraven Nests, Lumber Mills, Shipwrecks, Graveyards, Farms), - Serana can now train the player in Conjuration, Alchemy, Speech, Light Armor, Destruction (once a day), - Sneak greets and goodbyes, trading, wait dialogue, - New Serana combat dialogue (with her more repetitive vanilla lines frequency dialed down). Frankly it'll take too much effort and also cause compatibility issues if I edit that quest for the sake of SDA's sleeping feature, so I've decided to add in this workaround for now. - Fixed Serana saying "Lani" for the "Jon" Name. Commentary on the Cyrodillic Brandy found in Fort Frostmouth (it's Serana's favorite drink). - Added missing voice lines for final romance quest. (Professional, Platonic, or Romantic relationship), - However, if the player installs the mod after a particular point in Dawnguard (Unseen Visions) it is automatically assumed that the player and Serana are in a romantic relationship. Fixes to a lot of commentaries for the College of Winterhold and Dark Brotherhood not playing. Merri was able to record her lines :), Stopped Serana's Kodlak conversation from firing off at wrong times, Added more conditions to Story Manager triggers for quest commentaries. Removed Laura Bailey lines that were only subtitles and didn't have audio. - Camilla, Orgnar, and Delphine (considering she's still an innkeeper), - Why Serana speaks so casually for a royal vampire, - Serana asking the player questions about their character's goals in life (mainly for the player's role-playing), - Serana being reacquainted with the current world, - Tweaked conditions for some of Serana's radiant greets to occur after earlier on in the Dawnguard questline, - Some backend implementations to ensure Serana doesn't hum when the player is in dialogue with other NPCs (requires SKSE), - Fixed a problem with Serana's dialogue firing off in one of the Sorine scenes, - Added proper AI packages for Lisette and Taarie conversations. *woot woot! - Added Clean ver. - One of Serana's easter egg lines (What a grand and intoxicating innocence) didn't have a cooldown and a rarity condition applied. - Serana no longer drinks a blood potion (visibly) if she is not following the player. - Serana comments on each of the vanilla home locations, via her radiant dialogue. - Added in some revoice lines for "Can I Talk to You For a bit?" - Disabled SDA_VanillaSpellHandler, which was an artifact of the last raise zombie implementation. - Created an optional patch for the Lustmord Armor mod. An expansion of Serana's dialogue and NPC features to make her a more immersive follower. That new bug has now hopefully been fixed. Included in this mod: Dialogue which will appear to change Serana's attributes making her marriable. - March of the Dead. However, it is still fickle and doesn't always remain off. Because the Serana marriage in this mod is treated very differently from typical vanilla marriage, both role-play wise and gameplay wise. This happens later in the Dawnguard questline so it's good for roleplay. Additionally, the entire Dawnguard questline revolves around Seranas blood- and what good does blood circulation and a beating heart do without making the person breathe? - A lot of backend improvements on how NPC banter quests are started. One of the most expansive updates for SDA to date. A bunch of fixes and content additions. - Alias filling improvements for all NPC Banter, - Added another cooldown to the main Injured Dialogue quest record, so it should occur less frequently, - Added more safeguards to ensure Serana's NPC Banter didn't overlap with other scenes involving the same NPC, - Reduced distance requirement for Sorine and Gunmar banter, - Added flags for Serana's existing College of Winterhold radiant dialogue to not occur during serious moments in the Winterhold questline, - Drinking Buddies dialogue will no longer mistakenly appear when directing Serana to use a bed, via the favor menu, - Fixed radiant love conversation dialogue not appearing (requires a new save, or a save that was made before Serana's confession). - The bugfix of the previous 1.9.5 patch created another bug, which prevented the Bannered Mare quest from progressing from a certain point. Serana asks to go on a date after confessing her love to the Dragonborn.Mods Installed - 365SDA MOD - 3.3.2 Version. - More subtitle fixes, courtesy of GuerillaTech. - More of Serana's ForceGreets shouldn't trigger when the player is in dialogue now. | If the banter is not triggering for you for some reason (Serana should speak to Sofia as soon as they meet) try saving, then reloading your save. - Added quest-aware commentary if you take Serana along with you to Alfthand and Blackreach to find the Dragon Elder Scroll. - Serana can now store items in a dedicated storage inventory without using or equipping them. dialogue topic. - Some backend changes for the dialogue conditions of various dialogue. - (For the ESL Version) Moved forward armor keyword changes (already present in Crimson Blood ESL versions), updated the keywords, dropped the armor rating to the same as the original light armor file, Minor update with small fixes and optimizations, - Tweaked conditions on daily adventuring conversation to increase likehood of the prompt to appear, - Moved "Let's call it a day" dialogue to it's own consolidated branch, as it didn't really make sense for it to be with the more extensive conversations, - Some minor backend tweaks to help make future mod development easier, - Partial implementation of lockpicking commentary (disabled for now). - Disabled old recap dialogue to help reduce VA overlap. Serana's radiant love and drinking buddies forcegreets will no longer occur if she is not following the player. - A bunch of dialogue conditions fixes, to have more conversations fire correctly and as intended. - Reverted consistency tweak for Serana's sneezing so that it occurs whether or not she's a vampire. - Fixed an oversight toggle that accidentally triggered the Laura Bailey voice during the Prophet quest (Dawnguard side). Serana Dialogue Add-On 3.0 Release! : r/skyrimmods - Added in random idle yawns for Serana. The powerful open-source mod manager from Nexus Mods. - Serana can now wear whatever you want her to wear! - Location Awareness for the Ragged Flagon, Entering your home for the very first time (unique responses for each of the 3 homes), Each of the homes via her radiant dialogue, The area around the properties before you build the house, - You can tell Serana to hang around here when you dismiss her. - During Drinking Buddies, Serana should now only comment on Solstheim if you've been there. - Coded in some Drinking Buddies content (disabled for now, as it's still very much a WIP), - Disabled old and buggy content from previous SDA versions, - Serana no longer talks to you about marriage anymore (vanilla conversation) if you've already married her. - Redone Lustmord armor dialogue patch. Ah, e pu anche (udite, udite!) However, all copyright within the confines of content added by this individual game modification belongs to me, the mod author. This should now fix the issue with some of her goodbyes not being able to play. - "Let's call it a day" dialogue was unecessarily set to random, even though it shouldn't be. Serana will no longer interrupt you during Amaund's briefing (Dark Brotherhood commentary), Tweaks to Companions, DB, and CoW commentary SM node entries, Tweaks to Serana's other SM commentary node entries as well, so that they only start when Serana is following you and the relevant quest is running (in addition to the existing Friendship and Dawnguard progress variables), The spell magic effect which tracks cell changes is now removed at the end of completing the CoW and DB quests respectively, SDA Silent Teleport is no longer called when it really doesn't need to be (applied to CoW, DB commentaries mainly), SexLab integration fixed, now native to SDA. - Over 10 new romance conversations (and over 260 new dialogue lines) with Serana over the course, and after the Dawnguard questline. ESL-Flagged. Did it for sure this time. There's also new content for Drinking Buddies: - Serana now has more drink options (the Riften 'Special' Drinks). - Backend improvements for how Serana Romance quests are numbered. Changed Solstheim Location commentary and Serana Blackreach stuff to be triggered through Story Manager, Merged Breakup Handler, Bolstering The Ranks, Auriel's Bow records with SDA's Main Dialogue records, freeing up quest data space and making the mod's internals overall more streamlined, Enabled more Papyrus debug logging to help users who may be having problems with various features, Some under the hood tweaks for SDA Follower Banter, Improvements to script performance for College of Winterhold, Dark Brotherhood, and Companions commentaries, Changed Serana Silent Teleport script so she would be teleported nearer to the player. - Serana commentary convos on Dawnguard members (Hunter side). Mod support from mods like Apocalypse is eventually planned, so stay tuned for that! The reason of this being that while vampires in Elder Scrolls are undead, they still retain a lot of characteristics from their mortal life. - Minor subtitle tweaks for the Sorine scene triggers. Not going to do a Molag Bal conversation anymore since having it would be redundant, seeing as it's already one of Serana's radiant conversation choices. I initially ruled this out for one of the inns (Old Hroldan) due to an issue exclusive to that inn, but it seems the SDA bed detection script could have been optimized even more. It should now be correct. This feature has also been added to the other quests where you drink with Serana (like the marriage quest and Bannered Mare Date Quest) Now there's more immershun! - Backend improvements with WhatsOnYourMind dialogue. I recently dicovered that this mod dosent just alters Seranas Dialogue it also makes her A marriable Character too, you can check it for yourselves in this official article : Quest Commentary Awareness at Skyrim Special . This includes any and all of the intellectual property within the mod, including (but not limited to) all the mod's code, the "new" SDA Serana character and all the writing within the confines of the mod, and Kerstyn's performance as Serana (this includes training her lines for AI generation). - Reduced randomness of gift-giving item pool. Queen of the Damned now suggested to be run alongside SDA, to compliment the spell buffs by SDA to make her an even more competent sorcerer. If the player thinks highly of Serana they can treat her kindly, but if they thought she's been a nuisance and annoying they can respond to her like that as well. Some issues prevented it from occurring in a radiant manner. This is to maximize compatibility and ensure the vanilla cure quest proceeds as usual. The script fires off when you've talked to her again right after your second rendezvous (Prophet Quest), - Added SDA_Friendship condition to Serana radiant hobbies dialogue as well as radiant humming, - Reduced probability of sneezes and yawns. Known issue with 'follow beside' feature: Sometimes Serana will just headtrack you while running beside you. This author has not provided any additional notes regarding file permissions. - A whole lot more subtitle fixes. Big Update! Even vampires get tired. Serana Dialogue Add-On is highly acclaimed and also featured in Forbes magazine. - Added a "LocTypeDungeon" condition for Serana's radiant love timer, so she won't be asking you for kisses in a dungeon anymore. Various fixes/improvements, in addition to a whole lot of new NPC interactions (both scripted and radiant) in Riften, Solitude, and Riverwood! - Some backend changes to ensure some of the Main Quest dialogue fired off correctly, and at the right times. The horse will also follow/teleport to her when it has gotten too far, so no need to worry about horse catch-ups. This was implemented to some extent in vanilla (hence how Serana had different dialogue animations throughout the DG questline) but never fully realized. She is the Serana in Laura Bailey's absence. 'Skyrim': Give Your Vampire Companion Serana 1,000 New - Forbes This will be accessible through the Serana Menu. This should hopefully help with problems some users have been experiencing. Improvements to overall commentary code. - SDA_AlternateVoice check now occurs within the premises of the entire castle location, during Chasing Echoes- not just the dungeon interior. This was an oversight - and partly why the retoggle patch was delayed until 3.3 (since the bloodcursed arrows dialogue was not fully disabled back then). (It's easier to manage compared to four separate mod pages). - Added AlternateVoice flags to dialogue which was previously missing it. ), - Serana should no longer radiant greet you while you are sneaking, - Tweaked some dialogue flags for radiant lines, disabling "Say Once" so they could be said more often, - Serana will no longer yawn or sneeze while sneaking, - Added condition checks to some dialogue to fix some consistency issues, - Increased dialogue priority for some Serana Romance Quest starting topics, - Added condition checks to role-play and other dialogue to not occur while sneaking, - Role-play dialogue (excluding What's On Your Mind) will no longer be available while dungeon-delving, - Removed old, redundant records from the early MQ implementations; no longer needed as they've been overwritten by the new MQ content, - Retroactively added some new features to the mod (disabled for now) for future updates, - Regenerated lip files for some voice lines where Serana's mouth didn't move, but the voice audio played, - Corrected Heightspace Data to be compatible with Unofficial Skyrim Patches changes, - Removed unnecessary voice files that weren't used by the mod. dialogue this mod has, so that it's less spammy. - "House of Horrors" quest awareness. - These occur for every single Dawnguard quest Serana does with you (from Bloodline to Kindred Judgement, barring the side-quests after Bloodline for each Dawnguard side). Serana offers to be the player's friend, to which they can either quickly shun or accept Serana's moves. - Patch update by Noodle Bowl. - Minor typo fix with Bolstering The Ranks quest, - Fixed NULL dialogue of that quest too (again), - Dialogue Tweak to one of player dialogue options in Chasing Echoes, - Added conditions for Isran dialogue not to appear when sided with the vampires. Serana's Drinking Buddies and radiant love forcegreet timers (to start the features) have been changed from 2 to 5 days. :D. - New RP conversations with Serana, about: -Serana asking about the player's backstory, -Comments on the player's race (she gives different insights on all the different races), - Solstheim location awareness (both for the main region and the various settlements within it. Integrated patch for the BDO Ram Horn Witch Armor ([SE] DM BDOR Ram Horn Witch by Rektas & Xing, Team TAL | Team TAL on Patreon). - Typo fixes for blocky text in some subtitles. - Removed Alternate Voice toggle scripts- as they're not needed anymore. - Disabled radiant lovemaking from occurring during Kindred Judgment. If you really want to, you can technically import Serana still (just make sure she still uses her vanilla follow package and don't use any conflicting features). PLEASE heed this advice as if you don't, you might run into some weird and annoying wonkiness. - The disclaimer message has been changed to a small notification on the top left of the screen. Additionally, Serana Dialogue Add-On will not be compatible with mods that change "DLC1NPCMonitoringPlayerScript and DLC1_NPCMentalModelScript". If you have 'Sleep Tight' installed, SDA will detect this and revert its stripping sub-feature for the Serana sleep feature. If you have more questions or would like to know more, please visit my website! And this is not just your typical follower commentary- SDA's quest awareness will be so in-depth, feature-complete, and well-timed, that you would have thought Serana was actually a part of these quests (and didn't just comment on an aspect or two of them on the side). - Disabled one of the post-Harkon fight dialogues, as these have now been largely superceded by the addition of the Serana romance. - Moved all Dawnguard recap dialogues to their own consolidated dialogue branch under "Can I talk to you for a bit" as to free up space in the choice list and not require players to scroll down much to see the other dialogue topics. A lot of fixes and content additions. Serana confesses her true feelings to the Dragonborn after the defeating Her Father Harkon in the final Dawnguard quest.Mods Installed - 365SDA MOD - 3.3.2 V. - Script fixes for SDA Player Background Dialogue (some didn't correctly set the quest stage), - Marked Ysolda as essential as I need her alive for the Bannered Mare quest, - Improvements to Lockpick Commentary Script, - Fixes with Radiant Commentary for DG Quests (both sides). - Added optional DX Crimson Blood Armor patch. - Serana (and other followers) no longer triggers traps while stepping on them. This makes things much more neat, organized, and official DLC-ey. - Removed an unecessary voice file from the archive which didn't play in-game, - Serana now faces NPCs while talking to them (was previously just headtracking). Serana can now order drinks in taverns every now and then. A bunch of you probably already know this, but the Serana Romance update has been out on SE for about a day or two now. - Tweaked existing dialogue cool-downs to prevent them from being spammy, - A lot of radiant world commentary on various locations, from animal dens and bandit camps, to even military barracks, - Commentary on Discerning the Transmudane. - Deleted unnecessary and old dialogue lines from previous iterations of the mod, - Added in missing script to activate Serana friendship timer. Regardless, Serana will not want to go in that house at any cost because of Molag Bal's history with her family. Again, her friendship timer is started as soon as you meet her for the second time (either in Fort Dawnguard/ Castle Volkihar) and tell her, "So, here we are again. - Added another conversation to the last part of the Drinking Buddies quest- you can now ask Serana what she thinks of your companions! For the players, just try to role-play and be considerate, alright? - Added in voice line for a drinking buddies line that didn't have one, - Fixed abruptly exiting dialogue bug with some lines, - For a lot of Serana's dialogue lines, she no longer needs to actively be following for them to trigger. This is to prevent narrative whiplash; like how Serana could comment on your romance when the Archmage just died. The revoice will be done in reverse order- with the final revoice parts being the first Dawnguard quests. If you already completed "A New Covenant" on your current save, you won't be able to play through this quest. - Removed dialogue cooldown for Serana recap dialogue. Full Kerstyn revoices for all Serana lines during the Kindred Judgement and Touching the Sky quests (the last two quests in Dawnguard). -Tweaked alias fill conditions for SDA_NPCBanterMain quest, to make sure it fires off properly and correctly. - Serana was addressing the player as a lover with a specific sleeping dialogue topic, when she shouldn't have yet. (See the article here for all the names). - The seated position also has it's respective and unique drinking animations, using what is already provided in the base-game (not requiring animation frameworks like FNIS or Nemesis). Serana will only give gifts within towns/cities. Essa infatti arricchisce ENORMEMENTE il vampiro pi famoso di Skyrim, aggiungendo numerose linee di dialogo che rendono l'esperienza del personaggio in Skyrim molto pi immersiva.
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