How many main bus lines do you generally use? - Factorio Forums Mechanical Throughput Magic (circuit-free), Frequently Suggested / Link Collections. Even if you only have 2 rows of green circuits, you might be just fine provided you can make enough of them, but most people do 4 for large bases. This is done by adding two more splitters at the end of the balancer, as it can be seen here: However most balancers' bottlenecks can't be solved as easily. Upgrade belts when more throughput is needed. Some players eventually phase out the main bus entirely in favor of robots. Generally my main bus consists of iron plate, copper plate, and coal. Using iron plates as index 100: Copper: 78 Steel: 7 Plastic: 15 Coal: 13 Iron Gear: 6 Electronic Circuit: 38 Advanced Circuit: 6 Stone Brick: 2 Note that this is for science only. What should be on main bus Factorio? Place 2 fast inserters in, and 1 fast inserter going out of the Gear Wheel assembler. The orientation of and how wide the players monitor is also plays a role in this decision. I think this would be adequate: Oh, I already have blue belts. by Aeternus Fri Jan 11, 2019 2:54 pm, Post Press J to jump to the feed. I'm not a fan of linear buses, but I would urge you to plan out a production target and design according to that. Steel is usually the one I'm short on. Place a regular inserter and a long armed inserter to feed each Science assembler. However, in most cases a belt is split away from the main bus that can deliver the resource to a sub-factory. Heya Gmanicus! But when you discover the most important ones, you'll eventually have a grasp on it. These are being used to transport items and put some of it in the centre spot (which is the main purpose of a main bus). Hamburg, Bremen Hamburg, Lviv for example, there will be dozens or trains that will want to get at the green circuits, so I will need train wait platforms but I'll need so many of them (have at least one wait platform for each train that wants green circuits just in case of bottlenecks) that there will be a whole grid just made up of wait platforms that not much room for actually making the circuits. Some people like to have fluids part of their bus which could include: Having all possible items on a bus results in a huge wide bus with a lot of belt-buffer for expensive items and standing belts of output-items that won't get used in another process. Green & blue circuits share a line going in. Definitely 4 green circuits. With splitter priorities that were added in 0.16 it is very simple to split off a belt from a main bus while ensuring good throughput properties. So, if only one side of that splitter gets input, as can be seen in the gif, it can only output one belt even though the side of the splitter is fed by a splitters which gets two full belts of input. You especially want more gears and iron plates because that's what your betls cost to produce. Players sometimes choose to only build on one side of the bus until they can estimate that they won't need more belts on the bus. I hope to cover everything in the series, but if you can't find something in the playlist above please leave a comment and I'll try to make a video on it.Today we covered how to split off a main bus, using priority splitters in both a waterfall and a reverse waterfall method, as well as more traditional main bus splits which take 25% off each lane.Map Download https://drive.google.com/open?id=1tP8lTMwijmavLCTsXYDTlB6xoNbfbFOlBlueprint String: https://drive.google.com/open?id=1ML-UGyxwLOSfpIKC9G6L35IXkPqNOMImFactorio is a game in which you build and maintain factories.You will be mining resources, researching technologies, building infrastructure, automating production and fighting enemies. That means that a splitter connected to two input belts will evenly distribute those items onto the the two output belts. It comes out 83 iron/sec (3.11 red belts), 104 cu/sec (3.9 red belts), and 56 green circuit/sec (2 red belts). Maintaining a main bus would require you a lot of effort and time to do it, including re-balancing your belts. There are numerous main bus blueprint designs you can choose from and use when in a match. Re: How many main bus lines do you generally use? By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. - by vanatteveldt Tue Jan 29, 2019 7:14 pm, Post This is especially deceiving when the item isn't moving and all belts have filled up as these belts can't carry the amount they lead one to believe they can. Look at how many different recipes use the thing you have decided to bus, and then estimate how much throughput your factory will need. Raw materials such as Iron, Copper, Oil etc are delivered via trains and are then turned into all 7 types of science using a large main bus. there were conveyor belts. - I agree with Hedning, that it depends on whether you want to launch one satellite and then say "game over" (and start over), or continue on, and see how many satellites you can launch, and build a mega-base! Main reason I run a 4/2/2 bus for my start base is that it allows me to produce continuously produce a SP3 and PM3 module in yellow assemblers and still have enough resources for 10/12/24 science in blue assemblers. Balancers are used to evenly distribute items over multiple belts or multiple belt lanes. When logistic robots are available one might start moving some items by robots instead of using the bus. by Serenity Thu Jan 10, 2019 12:18 pm, Post Rust game file size: How big is the download. Balancers that are output balanced distribute evenly to all output belts/belt lanes. As others have said the main bus simply acts as a buffer - remember that it's not your resource pool. The bottleneck in this balancer is that the two middle belts only get input from one splitter. This indicates not enough products being produced to meet demand, this can be remedied with adding more lanes with corresponding more production further up the chain of production. Any arbitrary amount of input belts should be able to go to any arbitrary amount of output belts. - For n n balancers where n is a power of two numbers, nlog2(n)n2 can be used to calculate how many splitters are needed. I kinda disagree on steel. After that I begin to distribute production to separate factories and do not have single main bus for all products. by Rjskeet Thu Jan 10, 2019 1:05 am, Post Every item that is used in more than one recipe, got it's own production area with train inputs and train outputs, in my 2700 SPM game. It will just depend on you on which design you would do as long as the conveyor belt is included. This page was last edited on 31 August 2020, at 10:02. Valve Corporation. Try Facebook: https://www.facebook.com/JDPlay5/Grab me a coke with paypal: https://www.paypal.com/cgi-bin/webscr?cmd=_s-xclick\u0026hosted_button_id=YQYEAQV29Q2HC Feeling generous i have a amazon wish list: http://a.co/jc2vzrv Search reviews. 1.2K 91K views 1 year ago #Factorio #FactorioBaseTour This Factorio Base Tour showcases a magnificent 5.2k SPM (Science Per Minute) Mutliple Main Bus Megabase made by Hornet! is the fix to just have much larger grid sizes to account for the wait platforms? Cookie Notice through links on our site, we may earn an affiliate commission. by RLS0812 Thu Jan 31, 2019 3:22 am, Post by Saemj Thu Jan 10, 2019 11:07 am, Post Kharkiv, Hamburg Please see the.
Balancer mechanics - Factorio Wiki you can also reduce needs late game with productivity modules.
Place assemblers in a grid-like pattern as shown, adding belts, inserters, and power poles. -
This is sometimes done to get Items crafted into a chest for personal use like pipe which only uses Iron plates. I also tend to bus 2 steel, 2 plastic, 2 reds, 1 blues, 1 batteries. But robots have their own difficulties and require a lot more resources and knowledge of the game. Place Assemblers: 1 crafting Iron Gear Wheels, 6-8 making Red Science. Now red belt can span 6 tiles, which is pretty good for parts of the bus. 0eNqlld1qhDAQhV+lzHUsxv/6DPsGpRTdDUvAjRLjUhHfvaPWVTBbMu1VcPR8OTOTMQOUVScaLZWBfAB5rlUL+fsArbyqoppipm8E5HCX2nQYYaCK2xRYvvAiGBlIdRFfkPOREZSnnTKwKqURt01mdKHaptbGK0VlduLwP+Jo/GAglJFGiiX1+aH/VN2tFBqTejA6VOirrnFdKAyaukVhraZ9EeYFDHpc0NFqo+5M000bHsABAewTuCHFMCeAo2fVPGAfVAsl/kM9+WZPqifuEmd3KxUPHVykFuflXWKBpu5Q7gzNtkloKmkMxo44/zVec7cg3qitCGwU7lMxVjOcuyTEfxLyrYiA2j27k9DBif+rkYg8lS6Hk8f0oXTiJsQO2suWUhpoP0oZofJIwJ/u/IPOdxcQg6pA7xiLvBnyMl0ad6HbZZSyNOBZmPhhNI7frCw6ag==, 0eNqdld9qgzAUxl9lnOs4TBq19Rl6tdsxhrahBGyUGMuK+O476jqFxpGzq+DR75fv/DHpoaw61VhtHOQ96FNtWsjfe2j1xRTVGHP3RkEON21dhxEGpriOgfmLSMLAQJuz+oKcD8yj1E5dF5mzhWmb2rqoVJVbiYVXvLXtcaXckZRvK6UcPhgo47TTas57erh/mu5aKosZ/ao7VNiLrXGdnTNo6haFtRk3RVgkGNxxQTsPD3Xnmm5M8gksCOCYwN1RDHMCWBLAFG7yjwrzBazNBjfdmrhNKg4gnLVVp/ld6oFmwdDYyxQe5j7cKA82elimvqm0cxh7xsWvyaOeHgSP6R0PaQznwQnz4CJyEZIw/0k49ua7o06Mv2wywEn8p5GEfDYE1T2lHw1B3IzYT3/Z9pQGCi/iQKg8EvDon66mfHUHMqgK9I4xGU2Ql2qE3JRt539NSpGmmeDiMAzfI+ZmDA==, 0eNqlldFugzAMRX9l8nOYcEih5TP2Ok0TbaMqEgQUQjVU8e8LdAy0hirWniIM9+TajsMNjmUnG6O0hfwG6lTrFvL3G7TqootyjNm+kZDDVRnbuQgDXVRj4P5FJGBgoPRZfkGOAyMo31ZK7lUqK6tFZk2h26Y2NjrK0q7EyX/EYvhgILVVVsl76tND/6m76iiNS2qLwaCpWyer9birQ0WcQe+WZBgN/cHwX0znNjYXU7t1AxTPHDYnU3e26UbbD9yEwI2QABYEMIW7I9eT++qZkjHow2TBmHg2w+CsjDzdX3EPc7+c9KZU1rrYo6n4dffE1iHYFgbbwpjeUVw6qvRGQxFD8sWffGNfusip3fRWDZMAJ/FTI4I8pkEl2tGnNIibEs+Jv2wZpYHeacQ9ofKO4O7c6X7OV/8fBmXhvLuYiCbIy8i4StNOiFQInqYZR34Yhm/sYzpB. by Rjskeet Thu Jan 31, 2019 4:44 pm, Post Each of these is essential to your main bus design: Iron Plates x4 (recommend x8) Copper Plates x4 (recommend x8) Steel Plates x1 (recommend x2) Green Circuits x2 (recommend x4) Red Circuits (Advanced Circuits) x1 (recommend x2) Blue Circuits (Processing Units) x1. I love using helmod to do all calculations in-game, but of course a spreadsheet is fine as well. To be throughput unlimited, a balancer must fulfil the following conditions: Balancers often do not fulfill the second condition because of internal bottlenecks.
HAMBURG LEGION LANES - Evans, Hamburg, NY - Yelp That way at every step along the bus a few items are split off and used up and when the production comes to a stop the items go on to be used by the next production. - By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. Frankfurt (Airport), Hamburg -
Steam Community :: Guide :: Factorio: How to Build a Main Bus And the character saw they that they were good and that they would help him on his quest to get to end-game. Lubricant: Used in making Electric Engines & Express (blue) level belts, splitters and undergrounds. - 4 should be max, as even if you run 4.. you will still run out as the belts just acts as buffer.. the real key is to have more inputs to the main buss, or and give some factorys direct link that matches theyr requirement from the furnaces. When your need for materials becomes too great, you may want to consider moving some production OFF of the bus and feeding it in from other locations. Flensburg, Hamburg by netmand Wed Jan 30, 2019 6:16 pm, Post Most likely you will need dedicated iron/copper smelting for green circuit production since so many things take them. The easiest way to upgrade belts is simply run along the line, holding down the mouse button to place belts on top of existing ones.
Done! Yet! The way in which materials are split off from the main bus determines which production setups in the factory are prioritized if the bus delivers less input than all the setups combined need. For a comparison of belt, logistic robot and railway transport systems, refer to the Transport use cases tutorial. And instead of rebalancing you can use priority splitters. Comati PSG Zentral-Omnibus-Bahnhof Bus terminal, Hamburg, Comati PSG Zentral-Omnibus-Bahnhof Bus terminal. 4 iron and 4 copper is fine. Place inserters as per screenshot -- only inserters need long-arms. What is your definition of "main line bus" ? This is the case because they use more splitters than the minimum required amount of splitters for a throughput unlimited balancer. Personally, Ill run 8 lines of copper, 8 lines of iron, 2 lines of steel, and 1 line each for coal and stone. This can be done to reserve room for later expansion, blueprint-ghosts are a good usage for that as they don't allow the belt to be filled with non-usable items. Hamburg, Giessen All trademarks are property of their respective owners in the US and other countries. https://wiki.factorio.com/index.php?title=Tutorial:Main_bus&oldid=182000. So you should generally have 4 iron, 4 copper, 4 green circuits, and then you can do 2/2 steel/plastic to start out, then as you progress and get other resources made you can either leave them local (for gears/copper wire) or add them to the main bus on belts of 2 - so red circuits, maybe batteries etc. In Factorio, having a main bus is an advantage, however it must be well-designed to make sure that it could be used properly and efficiently. However, each triangular base section is an entire huge main bus! One downside to this can be that all resources are used up before every machine gets fed. What are the most popular bus routes from Hamburg?
Factorio main bus guide: Blueprint, design, alternative and more Green Science will share the other side. Copenhagen, Hamburg Community-run subreddit for the game Factorio made by Wube Software. Far better to make these locally as needed. Now red belt can span 6 tiles, which is pretty good for parts of the bus. This may happen at a later stage in the game up to which a bus is a very good tool to reduce clutter. For green circuitsi never go more than two for my starter base. Many balancers fail to balance properly once an output backs up or if an output is not used. What items one puts on a bus is a personal preference. The concept of a Main Bus is to put the most used and useful ingredients in a central spot to use for assembling machines. Amsterdam, Hamburg This item has been removed from the community because it violates Steam Community & Content Guidelines. Use the belt throughput numbers to determine how many lanes it should have. The gif on the right shows a 4 4 balancer being fed by two belts, but only outputting one belt which means that its throughput in that arrangement is 50%.
The design shown here makes sure that the belts on the right side are filled first, so belts can be taken from the right every time without the need to further rebalance. I was pleasantly surprised when I saw you were behind this. Add more production to fill your belts with intermediate products: Copper & Iron Plate, Steel, Green Circuits, etc. how many belts of iron/copper/green circuits should I make, I'm currently planning on doing 4iron,4coppper,2green circuits. Some items are a good candidate to be built "on-site" meaning not carried by the bus but rather made where they are needed. That means that a splitter can be used to put an equal amount of items on two belts. I've had many playthroughs of the vanilla and mildly modded factorio but until now have consisted of main bus's of ingredients and trains that only bring ores from long distances to feed the fires. The following are two designs for a split-off off a 4-wide bus that feature an in-line lane-balancer(by reddit user /u/moomaka). Balancers that are throughput limited may not be able to provide maximum output if one or more outputs are blocked. You'll get more benefit from your modules if you prioritize using them for more expensive things first. This can lead to designs of a base consisting of only train-stations with small logistic networks without any belts. Copper Cables: While they are high in demand for green circuits, they are used in almost nothing else. All purchases through these links help out the channel and when possible also give you guys discounts!Epic Games Store: https://www.epicgames.com/store/en-US/?epic_affiliate=jd-plays\u0026epic_gameId=undefinedHumble Bundle Store: https://www.humblebundle.com/?partner=jdplaysHow to find me?-----------------------------------------------------Feel bad about Adblocker? Espaol - Latinoamrica (Spanish - Latin America). 0eNqVld9ugyAUxl/FnKstwRbwT1sfY7fL0mhLHIlFh9DMGN99qO1mWrrCFfHI9+NwvgP0UFSaNZILBVkP/FCLFrL3HlpeirwaY6prGGRw5lJpE0Eg8tMYmGeEFAYEXBzZN2RkQB7Kt4WSWpVcsdNC1lRcKSYXsshBpmQu2qaWKixYpRbiePhAwITiirN509NHtxf6VJhlMvKIgaCpWyOrxbiqQYUUQWeGeBgTusFQdwz5BxN5ZxPZMLE3htowiTMGXykIjlyyw/wrtjBT70LdQKkFuvmFamO7LGVtxidY01bXXqq1avTYNXfgrW8hsa2Ou/v2tqS1SubEiA1BsKcX+HnVCPH1lzhAqb8X+M8KLh44QSKHIl6sxavEIVHvQ2I3JvEx13rMSOqCwBeEPYuN72as9wbZ+p5OgzEX7HQZZ4tnBkGVG52J0XDaUyB5+amCl6IL1nqtBf/SbE9fg9xMPTPZTuA0jmmabiihu2H4AQXcOK0=, 0eNqVlNFugzAMRX8F+WmTwkpSSlc+Y6/TVEEbdZZoYMGphir+fYZOHVrTijwhQu7J9Y3xGcrK6caiIcjPgLvatJC/n6HFgymqYY26RkMOJ7TkeEWAKY7DwmVHrKAXgGavvyGXvQhQvk2UyqtE0seJrKmQSNuJbDlDRrYwbVNbiktd0USc9h8CtCEk1Jeix5dua9yx5GNyeY8hoKlbltVmOJVRMW/t+JH2g6F/GDUbkzygLIPNLH2YNBijfJjVbMzVjIA9Wr27fFIeZnZ707cJvaweuFpfCY6v2B5szc/HWQ++ftumdtS4oUFuuK+hoSU+d5sZ9cXXAqUPIZPA3L1GpAy9Pb8ZFRx38pc2mjthy+BO97tLQ+L2tpNcBXSk30QWWov3p5XrwBHCFJ5t4xzMJxNeQFWwjNdUPFYUWTx8UvRUdtHCLZzBL6e36jkqeetJ23bkZmmqsmytpNr0/Q+uzw2D. What should I put on my new main bus and how many belts of each item? These items are often just put into chests for personal use rather than on a bus. If what you're going for is launching one satellite (beating the game) and researching all techs (for the achievement), in my experience you don't really need a "full" bus. Pristina, Hamburg Privacy Policy. We have located 2 bus terminals and one bus stop in Hamburg. Phone number (716) 649-0940. Belt balancers utilize the mechanic that splitters output items in a 1:1 ratio onto both their output belts. 6 years later and you still respond to almost each and every person. I dont make any two buses identical unless Im following a blueprint for some starter base. The output from putting them on something like green circuits feels impressive because of the output from so few assemblers, but it's much more effective to multiply blues, then reds, before greens! - Blue belt can transport 40 items per second fully compressed. There are also over 200 trains on the map.Overall a very impressive and extremely satisfying base, both visually and with its huge and efficient production capabilities. I ment it more like a general thing like if someone has a favorite setup they use it a cool to learn stuff from others like having 8 copper lines instead of just 4. 0 reviews that are not currently recommended. - 2 iron, 2 copper, 1 red circuits, half and half blue/batteries, 2 plastic, green circuits, 2 steel. The base uses a combination of Solar and Nuclear power to supply the whopping 30GW of needed power when the factory is going full tilt. Whether one uses a bus is often decided before starting a map or when first building an array of furnaces. Sometimes this can be fixed by looping the unused output back around the balancer and distributing it among the inputs. Balancers that are input balanced take evenly from all input belts/belt lanes. The 4 line meta comes from a time of fixed underground lengths and the need for even balancer sizes. Lubeck, Hamburg by Trebor Thu Jan 10, 2019 5:14 am, Post Aarhus, Berlin (Many products require both iron plates and gear wheels). There's a lot to consider when building a main bus. Use a blueprint book instead of designing your own. (As shown). Some of the most popular companies departing from Hamburg are: Comati PSG, DTG Deutsche Touring GmbH, Sindbad, Union Ivkoni, Winew and Rute Auto. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. These balancers can balance evenly between any inputs and any outputs. Support me on Patreon: https://www.patreon.com/JD_PlaysMy Twitter For details of upcoming live streams and anything else 280 Char or less: https://twitter.com/JD_Play5Chat with me live on Discord: https://discord.gg/G6FcZPpTwitch for all your Live Steaming needs: https://www.twitch.tv/jdplaysFeel like being hit in the face, with a book? You need to sign in or create an account to do that. Use your imagination to design your factory, combine simple elements into ingenious structures, apply management skills to keep it working and finally protect it from the creatures who don't really like you.#Factorio1.0 #FactorioFundamentals #Tutorial-----------------------------------------------------Want to help out the channel? A corner is not unheard of but very unusual and is often only necessary when a lake appears that is not planned for.
I wouldn't go over 4 belts for anything, you can pull off easily and rebalance 4 belts. by astroshak Thu Jan 10, 2019 1:44 am, Post Press question mark to learn the rest of the keyboard shortcuts. Hamburg, Siauliai by sha664817 Fri Feb 01, 2019 6:57 am, Post Espaol - Latinoamrica (Spanish - Latin America), http://steamcommunity.com/sharedfiles/filedetails/?id=661582295, https://www.reddit.com/r/factorio/comments/4d3per/belt_balancer_compendium/, Red Circuits (Advanced Circuits) x1 (recommend x2). These start out as iron chests, upgrade to Passive Providers, then to Requesters as earlier belts are phased out. Therefore, I usually go down to two. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. There are alternative designs, for example, using splitter priorities to fully prefer the setups near the start of the main bus and only allow materials to go through to a later setup if that earlier setup's needs are satisfied. if its easier on the group to explain, I'd be happy to be suggested a video that covers such dilemmas and any others that I'm not yet imagining. - Taking two belts off of this won't produce two belts worth of output, the middle one only carries half a belt to each side! When more than the number of allowed outputs backs up, the universal balancer behaves like a normal balancer, and may not balance properly. Once you've decided, proceed with collecting all the resources necessary to construct your main bus. there is even enough iron left for "buildy things" (belts, etc). by ultralance12 Tue Jan 29, 2019 4:53 pm, Post Thus up to a full belt can be delivered and the remaining resources can go through on the main bus. As of 0.16 Splitters can prioritize one in- and output lane, therefore the above design can supply fully saturated belts if the splitters are set up in a way that prioritizes the output belt (to earlier production) rather than letting items go on. Advertisement I tried using next-level products (i.e. Place 2 rows of belts along the gear, inserter, and belt assemblers, and place the snaking belt that leads to the Green Science assemblers as per screenshot below.
If you want to get away from spaghetti designs, building a Main Bus will allow you to reach a vast throughput of materials through your factory. Yea, that's fine, to make gears where they are needed. Putting a lane-balancer after an inherently balanced build that produces the item is also not necessary as then half of the production pauses and the other half fills the moving lane to saturation. Mister's Bar and Lanes. Having smaller groups of only one or two is also not a bad thing. I usually go for KatherineOfSky's bus, especially in vanilla or slightly modified vanilla play, which is this: My own personal Factorio super-power - running out of power. The direction of a bus, being horizontal or vertical depends on personal preference and how one likes to work on the production that splits off it, which can almost always be expanded for greater use later on. One of the most popular alternatives is the modular outposts. The reason I asked about what a main bus should have is because I am rebuilding my base from scratch.
Readers ask: Factorio Main Bus Guide? - Bus foundation Hannover, Hamburg Paris, Hamburg Most basic science is done and I reworked it to start pushing towards beacon based systems. It includes all the methods you need to take the designs and blueprints from the beginning on constructing your main bus, all the way up to using it to gain the advantage. - This formula is based on the number of nodes in a Bene network, which is essentially the same as a throughput unlimited balancer it allows any input to reach any output. The easiest way to do a two-material split off is to start with the position of the belt near the assembler, and work backwards. The idea is that one wants to draw from every belt (and lane even) equally to not have too few items at the current planned production and not have empty and at the same time standing belts of items. Make sure the empty side is across from the inserter!
Hamburg, Pristina They are also inefficient to belt -- 1 copper plate makes 2 copper cables, inflating the need for belts by two-fold! Place 2 rows of belts along the assemblers. Really quite unique in my opinion.The factory utilizes 2-8 single length single headed trains for the raw material transportation. I still need to put skynet back in =P. Hamburg, Kolding Hamburg, Flensburg The Steam Community of Rust shared some insights on how to design and build your main bus. Assembly lines are best placed so that they run perpendicular to the Main Bus. Here are some Assembly line examples to get you started: Science pack production can efficiently pull off of the main bus to have an expandable system. In essence this means that an n-n balancer is not a functional n-(n-1) balancer. - don't steal from the 4 belts of iron), 2 belts red circuits, 1 plastic, 1 belt blue circuits, 1 belt with half regular and half electric engines, 1 belt of batteries. A throughput limited universal balancer may only have the capacity for a few unused outputs. I do put steel and batteries on the bus. Belt Balancers - how they work and how to make them, Finding balance: A guide to belt balancers, https://wiki.factorio.com/index.php?title=Balancer_mechanics&oldid=183149. -
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